SYSTEM FILE // BOUNTIES
Bounty Hunting: Confirmed 1.0 Basics
An evidence-led Ostranauts 1.0 bounty guide covering dead-or-alive targets, where players report finding action, and unverified steps.
Quick answer
What you need to know
Ostranauts 1.0 officially pays captains for criminal targets captured dead or alive. A launch-day player report says the OKLG Boneyard has only occasional pirates and that more reliable bounty hunting requires travel beyond the starting area. No trustworthy public source yet documents a universal contract, tracking, and hand-in sequence.
What is confirmed
This is the complete loop described in the official 1.0 launch notes. The announcement does not name a contract terminal, a universal tracking screen, a target station, or a turn-in NPC.
Where should you start looking?
No specific starting station or bounty board is named in the 1.0 launch notes.
The OKLG Boneyard reportedly has only occasional hostile pirates. The player recommends traveling to larger destinations for bounty activity.
That report does not prove that a particular Ceres station, faction, terminal, or NPC always issues bounties.
Use this safe test checklist
- Make a separate save before experimenting with a capture or hand-in.
- Read every objective, jurisdiction, and target-status line shown in your current build.
- Do not assume a random pirate fight automatically creates a payable bounty.
- Do not substitute an older corpse-investigation or ordinary gig guide for the new 1.0 system.
- If reporting a result, record the issuing location, target name and status, objective text, and payment location.
Why there is no click-by-click route here yet
The only detailed public answer found on launch day is a single player reply about leaving the Boneyard. Turning that into a contract or turn-in walkthrough would invent mechanics the source never described. This page will remain a system brief until the full loop is reproducible in 1.0 or documented by Blue Bottle Games.
What would verify the full route?
A reliable update needs the exact 1.0 location where a bounty is accepted, the on-screen target text, how dead and living targets are recognized, and the precise payment interaction. Reports missing those details are treated as leads rather than instructions.