UNOFFICIALIndependent help site. Not affiliated with Blue Bottle Games or Kitfox Games.

DIAGNOSTICS // 1.0

Ostranauts 1.0 Problems & Fixes Checklist

A safe troubleshooting order for Ostranauts 1.0 save, loading, mod, and missing-content problems.

Living pageVerified for Ostranauts 1.0 launch buildChecked August 4, 2026

Quick answer

What you need to know

Protect the save first, confirm the game finished updating, test without mods, and compare the problem in a fresh 1.0 game. This separates save/world compatibility from a current base-game bug without risking your only copy.

Use this order

  1. Back up the affected save.Do not keep testing destructive changes on the only copy.
  2. Confirm the update finished.Restart Steam and verify the game reports the expected build.
  3. Disable non-Core mods.In MODS, clear mod checkboxes and inspect any MISSING, ERROR, or red version warning.
  4. Retry once in the same save.If the problem disappears, restore mods in small groups.
  5. Compare with a fresh 1.0 game.Missing station or plot content in an old world is not the same as a universal game bug.
  6. Collect a useful report.Record build, save origin, active mods, location, exact action, and whether the issue reproduces fresh.

Problem shortcuts

New plot or station missing

Compare with a fresh 1.0 world; old generated systems can lack new content.

Mod not loading

Check MODS for MISSING or ERROR, then remove local/Workshop duplicates.

Red mod label

The declared target version is older than the running game. Treat it as a compatibility warning.

Old ship matters, old world does not

Use the Ship Editor import feature and begin a fresh 1.0 run.

What this page does not promise

A clean mod-free reproduction can still be a real 1.0 bug. This checklist narrows the cause; it does not claim that every launch issue has a local fix.