UNOFFICIALIndependent help site. Not affiliated with Blue Bottle Games or Kitfox Games.

START HERE // RETURNING CAPTAIN

Ostranauts 1.0 Returning Player Guide

Decide whether to start fresh, keep a 0.15 save, or import an old ship when returning to Ostranauts 1.0.

VerifiedVerified for Ostranauts 1.0 launch buildChecked August 4, 2026

Quick answer

What you need to know

Start a fresh 1.0 game if you want the safest path to all new station maps and plots. A developer says 0.15 saves technically work, but worlds generated earlier can miss content. 1.0 also adds a Ship Editor option to import ships from old saves.

Choose your return path

Best coverage

Start fresh in 1.0

Choose this for the new station maps, launch plots, Ceres endings, bounty system, and the lowest compatibility risk.

Keep continuity

Continue a 0.15 save

It may load, but the developer warns that already-generated worlds can miss new station and plot content.

Middle path

Import your ship

Use the new Ship Editor import feature to carry an old ship design into a new game while regenerating the world.

What changed in 1.0

  • The Ceres Affair now has a conclusion and alternate System-changing endings.
  • A new bounty system pays for targets captured dead or alive.
  • Steam Workshop downloading and sharing is supported.
  • Major stations have new unique maps, with some local satellites and blockades.
  • The opening tutorial was expanded and improved.
  • Achievements and old-save ship import were added.

Five-minute return checklist

  1. Back up the old save.Keep an untouched copy before opening it in a new build.
  2. Update and confirm 1.0.Do not diagnose compatibility while Steam is still patching.
  3. Disable old mods for the first load.Add them back only after the base game is stable.
  4. Decide world content vs. continuity.If launch plots matter, prefer a fresh world or ship import.