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QUEST FILE // CERES AFFAIR

Ceres Affair: VHS to Flotilla Guide

Start the Ceres Affair in Ostranauts 1.0, continue the VHS trail through OKLG and Flotilla, and prepare safely for Ceres.

PartialVerified for Ostranauts 1.0Checked August 4, 2026

Quick answer

What you need to know

Find a VHS around OKLG, inspect it, then return to OKLG and use the PDA context menu to search the KLEG internet. Player reports consistently point next to Smiley76 on Flotilla and then to a context option on the station's lower-left door/intercom. The route beyond that point is not yet documented well enough for us to claim a complete 1.0 ending walkthrough.

Spoiler-light route from the first VHS

  1. Find and inspect a VHS around OKLG.The developer-confirmed trigger is finding VHS tapes in the OKLG region. Players report finding them while salvaging derelicts.
  2. Return to OKLG and use your PDA.Open the PDA context menu and search the KLEG internet for the new lead. Multiple player reports agree on this interaction.
  3. Travel to Flotilla and find Smiley76.The PDA lead points players to Smiley76 on Flotilla. This step is community-corroborated, not stated in the launch notes.
  4. Use the lower-left door/intercom option.After Smiley76, approach or open the context menu on the door at the lower-left of the station. Players report that this is how the next contact is reached.
  5. Prepare before following the trail toward Ceres.The official 1.0 notes confirm that the completed story has alternate endings that can permanently affect the System.

How strong is the evidence?

Official

The quest begins around OKLG by finding VHS tapes, leads toward Ceres, and has a completed ending path in 1.0.

Community-corroborated

The OKLG PDA search, Smiley76 on Flotilla, and the lower-left door/intercom appear in two or more independent player reports.

Not yet claimed

The remaining 1.0 objectives, exact choice conditions, and consequences of each ending.

Prepare before you leave OKLG

A Blue Bottle Games developer recommends the following for interplanetary travel:

  • A working reactor for interplanetary trips.
  • Food and drink for several days.
  • Medical supplies, hull patches, and spare atmosphere.
  • Enough cash for your mortgage, supplies, and possible ferry use while away.
  • The in-game manuals for the required reactor parts, rather than an old-build parts list.

If the quest seems stuck

  • No lead after inspecting the tape: return to OKLG and open the PDA context menu.
  • Stuck after Smiley76: approach or right-click the lower-left station door and look for the contact/intercom option.
  • NPC or station does not match the guide: check the game version and test from a backup. Older generated worlds can miss new station maps and plot content.
  • Following an older guide: treat all pre-August 3 ending steps as incomplete because the conclusion was added for 1.0.

Why this remains a partial walkthrough

The early route is now supported by an official developer answer and overlapping player reports. The ending route is not. We will add later objectives only after a reproducible 1.0 run, official documentation, or multiple independent reports agree on the same steps.

Found the tape but only need the next step?

Use the shorter VHS quest guide →

Check whether an older save can miss 1.0 content →